AI Insights · Timothy · October 2022
Top 5 Free to Play Games on iOS in Germany Q3 2022
In Q3 2022, the top free-to-play iOS games in Germany exhibited varied performance in terms of downloads, revenue, and active users. Notable trends were observed for each game, with some experiencing significant growth.
In Q3 2022, the top free-to-play games on iOS in Germany showcased diverse performance metrics, reflecting their popularity and user engagement. Below, we delve into the weekly trends in downloads, revenue, and active users for the top 5 games: Stumble Guys, X-HERO, Subway Surfers, Survivor!.io, and Fishdom.
Stumble Guys from Scopely, Inc. saw a remarkable increase in weekly revenue, peaking at approximately $162K in the final week of September. Weekly downloads showed a downward trend, starting from 83K in late June and dropping to 58K by the end of September. However, weekly active users grew consistently, reaching 330K in the last week of the quarter.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a significant rise in weekly revenue, culminating at around $48K in mid-September before declining to $22K in the final week. Weekly downloads fluctuated, with a notable peak at 112K in mid-September. Active users also saw an upward trend, reaching 235K in the same period.
Subway Surfers from Sybo Games ApS had a steady decline in weekly revenue, from $15.7K in late June to $2.7K by the end of September. Downloads also decreased, starting at 47K and ending at 24K. Active users followed a similar pattern, dropping from 906K to 554K over the quarter.
Survivor!.io by HABBY showed a strong performance in weekly revenue, reaching $74K in the last week of September. Weekly downloads remained relatively stable, with a slight dip from 46K in late August to 31K at the end of September. Active users increased steadily, peaking at 158K in the final week.
Fishdom from Playrix maintained a high weekly revenue throughout the quarter, averaging around $180K and peaking at $213K in mid-July. Downloads saw a peak of 33K in mid-August, followed by a decline to 11K by the end of September. Active users fluctuated, peaking at 67K in mid-July and ending the quarter at 49K.
The data for these games was sourced from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.